//developer-pitch
For independent developers
Submit your game
No fee to pitch, no fee to be reviewed, and nothing signed until you have read a term sheet. Here is what we look for — and what we cannot take on.
[01]
Process
Four steps
- 01SubmitSend the pitch form with a link to a deck, trailer or build. Nothing is signed at this stage.
- 02ReviewEvery complete submission is read. If we want to see more, we reply to the email address you gave.
- 03Deep-diveA call with the team, a playable build and — where needed — an NDA the developer is free to review with counsel.
- 04Term sheetScope, revenue share, recoupable costs, term and territory in plain language before any contract.
What to include
- A short description: core loop, genre, target audience and the one thing that makes it different
- Current stage (prototype, vertical slice, alpha, beta) and a realistic release window
- Team size and roles, and what the studio can deliver without a publisher
- What you need: marketing, QA, localization, porting, launch operations, budget planning
Intellectual-property requirements
- You own, or hold a written licence for, every asset in the build: code, art, audio, fonts, middleware and engine.
- No fan games or unlicensed use of third-party characters, brands, music or trademarks.
- AI-generated assets are disclosed in the pitch, with the tool and its licence terms.
- Open-source and Creative Commons assets are listed with their licences and attribution duties.
What we do not publish
- Games built on characters, worlds, music or brands you do not own or license
- Real-money gambling, casino or betting mechanics of any kind
- Titles whose central purpose is sexual content, hate, or glorifying real-world violence
- Builds that bundle software or assets under licences that do not permit commercial release